![]() “The Jackal side missions aren't much better. Each time I found myself on an elevator it felt like those terrible episodes of Dragon Ball Z where Krillin and Tien would yap while Goku was just off screen, fighting the greatest fight of all time. It's filler, designed to pad out a single-player run that is lacking in real substance. ![]() When the other five hours are high-octane explosive action, half an hour of shipside downtime is extremely noticeable. I did the maths, and throughout the entire campaign there were roughly 28 combined minutes of walking to and from mission briefings and standing on elevators. You stand on an elevator and engage in idle chitchat – it's reminiscent of Mass Effect's elevators, in that it's tedious and it's obviously hiding a loading screen behind the scenes. At the end of a mission you walk to the bridge – a 30-metre trek which exists to give you the option to watch a news story about a mission you just completed – and after you select your next mission, you walk yourself back down to the hangar bay. Part of the pacing problem comes from the fact that a significant portion of your time is spent treading water as you meander through the bridge of your capital ship, the Retribution.
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